12%, Claps above his head with hands. While this attack reflects his love for toilet humor, the gas has been used in the micro game He Who Smelt It... from WarioWare: Smooth Moves where the player has to waft it away before the timer runs out. However, this requires him to take the percent or stock lead to force the opponent to approach. Neutral Special changed from Bite to Shake. Best used for "Wall of Pain"-style attacking. Wario Waft - When Wario-Man does a barely charged Waft, it briefly stuns opponents. 14%. upon hitting the ground. Hits them backward with his butt. Probably based on the ground pound move in Wario Land and Wario World (less so than his Dair). It's fully charged after 1 minute, 50 seconds. Wario then floats down to safety. This move is a handy set up for Uair juggling, but it doesn't have a lot of knockback. His aerial speed combined with his great aerial dodge (both fast and still moves very fast at the same time) allows him to be a great camper despite his lack of a solid projectile. Wario overall got nerfed heavily from Brawl, falling from top-tier to low-mid tier. 18%. The move has a lot of startup and landing lag, but it's Wario's most powerful vertical launcher. He then flies around, hitting his opponents. Down - Wario Waft: Wario is able to summon a fart as an attack. His aerial speed combined with his great aerial dodge (both fast and still moves very fast at the same time) allows him to be a great camper despite his lack of a solid projectile. Wario rises himself in the air and inflates his cheeks to become a balloon. 10%, Stabs his index finger at the ground in front of him. Has a lot of landing lag, but good damage and knockback. He is a heavy character, so he is hard to KO, but he has amazing mobility in the air, possessing the third-fastest lateral aerial movement (behind Yoshi and Jigglypuff), arguably the fastest air speed acceleration, almost no loss of speed when changing direction and with a solid set of aerials to go with it. The second hit allows Wario to follow up with an aerial. Wario does a front somersault, then plummets downward as if doing a ground pound (like Yoshi's Down B). Damage increases with speed. In Super Smash Bros. First appearing as an antagonist in Super Mario Land 2: 6 Golden Coins, Wario has become a staple character of the Mario franchise, and has since starred in two popular series, Wario Land and WarioWare, Inc. In this form he is invincible and can fly. Decent vertical launcher. 10%, Stabs his index finger at the ground in front of him. The move functions similary, with more damage and knockback but shorter range. His recovery is deceptively good when all options are available, thanks to his Wario Bike, Wario Waft and his aerial movement. The yellow-and-purple-clad antihero's greed has embarked him on various mischievous adventures such as … First appearing as an antagonist in Super Mario Land 2: 6 Golden Coins, Wario has become a staple character of the Mario franchise, and has since starred in two popular series, Wario Land and WarioWare, Inc. It does 60-70% damage has a very high knock back. https://smashbroscrusade.fandom.com/wiki/Wario?oldid=689. Height reduced on Bike Jump (however, Balloon Wario grants better horizontal recovery). The most common way a character can become stunned is by shattering their Shield. Has a lot of landing lag, but good damage and knockback. 15%, Spins on the ground, bashing foes with his head. He then flies around, hitting his opponents. Wario lifts his opponent over his head like in Wario Land, and he can then walk around the stage while carrying his victim. Accompanied by a gradually lowering sound of falling, Wario extends his hands and fingers, then spins in place. Dair changed completely, now a Stall-Then-Fall which resembles a Ground Pound. Ultimate, the attack is changed with Wario now eating a piece of garlic and instantly turning into Wario-Man, ramming into his opponents … He can leap off by jumping or dismount by shielding. 9%, then 5%. Is also a very useful edgeguarding move. Probably based on the ground pound move in Wario Land and Wario World (less so than his Dair). Unlike Brawl, the hitbox of the move is centered on the upper half of Wario's body in Crusade. Very quick start-up, high knockback, can KO easily with low delay. Quite quick compared to his other moves, and has little ending lag. Very fast but with poor range and easily punished when shielded, it has long ending lag. Wario swings his right fist in a circle then thrusts it forward. Altough it was been weakened from Brawl, it's still Wario's go-to vertical KO move. However, if Wario Self-Destructs while having a charged Wario Waft, the charged Waft will reset back. 17%, Head grows as Wario spins, hitting multiple times with the head. A character can shorten the amount of time that they are stunned by button mashing. The sound effect does not play if the character has taken very heavy damage, as it depends on the percentage of damage taken. Take your favorite fandoms with you and never miss a beat. Does from 1% to 40%. The yellow-and-purple-clad antihero's greed has embarked him on various mischievous adventures such as stealing treasure, deceiving residents of the Mushroom Kingdom and running a mini-game making company. Good KO move at about 130%. Wario grabs a opponent and shakes him or her. Altough it was been weakened from Brawl, it's still Wario's go-to vertical KO move. In cosmetics changes, Wario is now on sprites, (Like all of the other characters) he uses his classic-look now, and his colors are significantly brighter. The motorcycle can be destroyed once hopped off. Shoulder Bash → Jump is … Has slight start-up but little ending lag with great range, including a slight disjoint. May be based on an attack from Wario's look-alike Booster in Super Mario RPG. Sticks his foot a short distance forward. Very quick start-up, high knockback, can KO easily with low delay. Wario (Japanese: ワリオ, Wario) is the money-obsessed, cunning, hot-tempered rival of Mario. Wario Waft no longer goes into SpecialFall, and vertical hit on full charge has less base knockback and more growth. Wario grabs an enemy, then shakes the enemy up and down. The second hit allows Wario to follow up with an aerial. Worse air game despite his great air speed. Wario can combo some aerials from this move. Wario lets loose a blast of gas that he's been saving up. Both hits can connect at very low percentages. 8%, Throws the victim on the ground and sits violently on top of them, who is then plopped down in front of Wario. List of Super Smash Bros. series characters. Project: Crusade Wiki is a FANDOM Games Community. Wario lets loose a blast of gas that he's been saving up. 18%. Wario grabs a opponent and shakes him or her. 9%. Height reduced on Bike Jump (however, Balloon Wario grants better horizontal recovery). Wario lifted up a massive boulder and threw it at Bass, who smashed the rock into dust but Wario lept into the air behind the rock and landed on Bass's head, he strained and unleashed a Wario Waft on him before jumping into the air and slamming down on him with his sheer weight, he continued pummeling over and over until time froze, Bass had used the time stop ability to get back up, once out of the crater … Poor range, but deals very good damage and has good priority. The only way for a character to snap out of this condition is through an attack of another character (unless the attack does not cause flinching) or waiting out the condition. Three Pikachus has swirly eyes and becomes stunned in Super Smash Bros. 10%. Wario does a front somersault, then plummets downward as if doing a ground pound (like Yoshi's Down B). Best used for "Wall of Pain"-style attacking. Forward tilt hold command increases in damage and knockback for each wind up, similar to a smash attack. Wario (Japanese: ワリオ, Wario) is the money-obsessed, cunning, hot-tempered rival of Mario. Some of Wario's moves are laggy, but this is not severe, as Wario's overall attack speed isn't bad, especially on his aerials. 12%, Claps above his head with hands.
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